/** 
 * @file lluicolor.h
 * @brief brief LLUIColor class header file
 *
 * $LicenseInfo:firstyear=2009&license=viewergpl$
 * 
 * Copyright (c) 2009-2010, Linden Research, Inc.
 * 
 * Second Life Viewer Source Code
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at
 * http://secondlifegrid.net/programs/open_source/licensing/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 * $/LicenseInfo$
 */

#ifndef LL_LLUICOLOR_H_
#define LL_LLUICOLOR_H_

#include "v4color.h"

namespace LLInitParam
{
	template<typename T, bool>
	struct ParamCompare;
}

class LLUIColor
{
public:
	LLUIColor();
	LLUIColor(const LLColor4& color);
	LLUIColor(const LLUIColor* color);

	void set(const LLColor4& color);
	void set(const LLUIColor* color);

	const LLColor4& get() const;

	operator const LLColor4& () const;
	const LLColor4& operator()() const;

	bool isReference() const;

private:
	friend struct LLInitParam::ParamCompare<LLUIColor, false>;

	const LLUIColor* mColorPtr;
	LLColor4 mColor;
};

namespace LLInitParam
{
	template<>
	struct ParamCompare<LLUIColor, false>
	{
		static bool equals(const LLUIColor& a, const LLUIColor& b);
	};
}

#endif
